![]() ![]() I definitely headcanon that we see the last vestiges of innocence for both Alistair and Leliana in Origins, and I find that especially moving in hindsight. (In which case, CALL ME, DUNCAN! Wait, oops, did I say that out loud? Never mind.)Īnd then there are the companions who become our Warden's family. I just think, knowing if he's the good man he presents himself to be (or seems to want to be, if we want to talk semantics), that he's probably suffered his share of guilt-stricken sleepless nights. I do appreciate that Duncan is all quietly regretful and nobly sad about Jory and everything, but let's face it, once you get past the hotness and Shakespearean magnificence of Duncan and his beard and voice and general hotness (wait, I said that already), he's still maybe not walking on the side of the angels, here. Suddenly, Duncan and even Alistair are a little darker around the edges. Want a different take on the Grey Wardens? Play a conscripted Cousland-it's an interesting and more complex point of view to play a protagonist who didn't volunteer for this or choose it in any way (although the Circle Mage origin is basically a "do this or die" situation as well). I always feel sorry for him, and for Daveth, and for poor Mhairi in Awakenings (I adored her), another who simply doesn't survive the sip. I think there's a world of difference between volunteering for a straight-up fight with a sword against an enemy -and volunteering for a service that also involves undergoing a secret mystical ceremony in which your odds of survival have been hidden from you for PR reasons until now. what are the odds again?!" and then gets skewered to preserve the secret, etc.Īnd to be fair to poor Jory (who gets a lot of flack from the fandom), I don't think he's a coward. So instead, we get that heartbreaking ceremony where people like Daveth don't survive the sip, or where Ser Jory says, "Um, WHAT JUST HAPPENED? And. It's a situation where the Wardens are actively suppressing the actual danger of the ceremony, because (understandably) if it were common knowledge that the Joining was lethal, even fewer would volunteer than already do (although they also conscript people, but that's a discussion for another day). I also headcanon that there's a LOT of guilt to Duncan over the Joining, or there should be, because he's pretty morally damn shady there on a number of levels. You, personally, among the others on that very short list. That's the reason-to me-for that piercing moment during the Joining when the Archdemon looks right at you. That the Archdemon sees you in those nightmares, knows you, and you are now on a very short list. I felt like, when your Warden undergoes the Joining, that they not only get that connection to the Archdemon that we hear about, but that the Archdemon also gets that connection to you. I have some odd little headcanons when it comes to Origins.įirst off, when it comes to the effects of drinking from that cup for the Joining, I always felt like it was, a little bit. I was going to do all of them in one post, but- incredibly!-I am actually not going to put them all in one giant post for once. I'll start with Origins in this post, but I'll be looking at each game to follow, in separate posts, too. Each of us has our favorites-so here are some of mine! So let's talk headcanons, and all those little things you find yourself thinking and imagining that add texture to your Dragon Age world as you play. And right away, just from those first few music notes, I'm the Warden, I'm Hawke, I'm the Inquisitor, I have fabulous mage powers, I'm surrounded by a found family of cool, interesting companions, and (of course) I'm instantly attractive, fascinating, and talented. If you read this blog, you already know I'm a headcanoning fool, and I know from my fellowships with many of you out there that I'm not unique in this! As with the greatest fiction, I love the feeling that I can transport myself and feel like I'm somewhere else while I play-that wonderful sense of escape the moment that opening music starts up, whether it's Inon Zur's haunting and delicate melody, or Trevor Morris's more somber, thoughtful overture. We feel like we're there we feel like we're them. They're role-player games by definition, after all, and the best of them, like those in the Dragon Age series, allow us to immerse ourselves in their world, creating characters, atmospheres, relationships, and more. One of the greatest things about RPGs is how personal they feel, and of course that's by design. OGHREN: Let's show them our hearts, and then show them theirs. ![]()
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